![]() Reverse animation – Reverse the animation on import.Import first frame only – Only read in the first animation frame from an SMD and use it as the reference frame.Skin mesh to bones – Attach the mesh to the skeleton using a Skin modifier and the vertex weights from the file.Use dummy for end bones – Replace bones at the end of chains with dummy objects.Use dummy for orphan bones – Replace bones with no parent or child bones with dummy objects.Import bones – Import the skeleton from the file.Import materials – Create a material for the mesh and assign face ID’s.Rebuild smoothing normals – Smooth the model using vertex normal smoothing.Import mesh – Import meshes from the file. ![]() The following options are available when importing a model: In most cases leave these two options unchecked and press OK. You can use these to speed up reading of the SMD file if it’s large and you only want certain information. When you first start the importer, you’ll a small pre-parse dialog with two options to skip the mesh or the animation. dli file from that folder to you 3DS Max plug-ins folder and restart 3DS Max. Unzip the archive and find the folder for version of 3DS Max you are using and OS type (32 or 64 bit).
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